Showing posts with label patterns. Show all posts
Showing posts with label patterns. Show all posts

Sunday, September 7, 2014

Behavioral patterns in Java - Part 2

From Wikipedia, the free encyclopedia

In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication.


1. Observer

Actors:
 1. event source(observable) - class which has method for registering (adding) observers
 2. event handler(observer) - class which has method for reacting on event
Goal: event source is notifying observers objects

Main class:

public class Observer {
    
    StringBuilder log=new StringBuilder();
    
    public String getLog() {
        return log.toString();
    }
    
    public interface EventHandler {
        void onEvent(String event);
    }
    
    public class FirstHandler implements EventHandler {
        @Override
        public void onEvent(String event) {
            log.append("first:"+event+";");         
        }       
    }
    
    public class SecondHandler implements EventHandler {
        @Override
        public void onEvent(String event) {
            log.append("second:"+event+";");            
        }       
    }   
    
    public class EventSource {
        List<EventHandler> eventHandlers=new ArrayList<EventHandler>();
        
        public void addEventHandler(EventHandler handler) {
            eventHandlers.add(handler);
        }
        
        public void createEvent(String event) {
            for (EventHandler eventHandler: eventHandlers) {
                eventHandler.onEvent(event);
            }
        }
    }
    

}

Test class:

public class ObserverTest {

    @Test
    public void test() {
        Observer observer=new Observer();
        Observer.FirstHandler firstHandler=observer. new FirstHandler();
        Observer.SecondHandler secondHandler=observer. new SecondHandler();
        Observer.EventSource eventSource=observer. new EventSource();
        eventSource.addEventHandler(firstHandler);
        eventSource.addEventHandler(secondHandler);
        eventSource.createEvent("test");
        assertEquals("first:test;second:test;", observer.getLog());
        
    }

}

2. State

Actors: 
 1. set of state objects 
 2. object which can be in different states(with different assignments of state object)
 Goal: object behavior depends on it state (state object) 

Main class:

public class State {

    public interface ShapeState {
        String executeAction();
    }

    public class CreateShapeState implements ShapeState {

        @Override
        public String executeAction() {
            return "create";
        }

    }

    public class DrawShapeState implements ShapeState {

        @Override
        public String executeAction() {
            return "draw";
        }

    }

    public class Shape {
        private ShapeState state;

        public ShapeState getState() {
            return state;
        }

        public void setState(ShapeState state) {
            this.state = state;
        }

        public String executeAction() {
            return state.executeAction();
        }
    }

}

Test class:

public class StateTest {

    @Test
    public void test() {
        State state=new State();
        
        State.Shape shape=state. new Shape();
        shape.setState(state. new CreateShapeState() );
        
        assertEquals("create", shape.executeAction());
        
        shape.setState(state. new DrawShapeState() );
        
        assertEquals("draw", shape.executeAction());

    }

}

3. Strategy

Actors: 
 1. Strategy object 
 2. Context object which have Strategy object 
 Goal: context execute action using strategy object so execution is based on strategy


Main class:



public class Strategy {
    
    interface DrawStrategy {
        String draw();
    }
    
    public class FastDrawStrategy implements DrawStrategy {
        @Override
        public String draw() {
            return "fast draw";
        }       
    }

    public class SlowDrawStrategy implements DrawStrategy {
        @Override
        public String draw() {
            return "slow draw";
        }       
    }   
    
    public class Context {
        DrawStrategy strategy;
                
        public void setStrategy(DrawStrategy strategy) {
            this.strategy=strategy;
        }
        
        public String executeStrategy() {
            return strategy.draw();
        }
    }
    
}

Test class:

public class StrategyTest {

    @Test
    public void test() {
        Strategy strategy=new Strategy();
        Strategy.FastDrawStrategy fastDrawStrategy=strategy. new FastDrawStrategy();
        Strategy.SlowDrawStrategy slowDrawStrategy=strategy. new SlowDrawStrategy();
        Strategy.Context context=strategy. new Context();

        context.setStrategy(fastDrawStrategy);
        assertEquals("fast draw", context.executeStrategy());

        context.setStrategy(slowDrawStrategy);
        assertEquals("slow draw", context.executeStrategy());
        
    }

}

4. Template

Actors: 1. template class: one method of it can not be overriden - it is a TEMPLATE method 2. subclasses of template class Goal: strictly defined template of logic execution. detail of execution can be different for subclasses, by overriding non template methods

Main class:


public class Template {

    public abstract class ShapeTemplate {
        public abstract String create();

        public abstract String draw();

        public String createAndDraw() {
            return create() + "." + draw();
        }
    }

    public class FastShape extends ShapeTemplate {

        @Override
        public String create() {
            return "fast create";
        }

        @Override
        public String draw() {
            return "fast draw";
        }
    }

    public class SlowShape extends ShapeTemplate {

        @Override
        public String create() {
            return "slow create";
        }

        @Override
        public String draw() {
            return "slow draw";
        }
    }
}

Test class:

public class TemplateTest {

    @Test
    public void test() {
        Template template=new Template();
        Template.FastShape fastShape=template. new FastShape();
        Template.SlowShape slowShape=template. new SlowShape();
        //
        String result="";
        result=fastShape.createAndDraw();
        assertEquals("fast create.fast draw", result);
        result=slowShape.createAndDraw();
        assertEquals("slow create.slow draw", result);
        
    }

}

5. Visitor

 Actors:
 1. Visitor. several visit(Element) - for every subclass of Element.
 2.Element. Element has accept(Visitor) method.
 Goal: logic separation: element calls visitor's method, which calls element's method

Main class:

public class Visitor {

    public interface ShapeVisitor {
        public String visit(Circle element);
        public String visit(Square element);
    }

    public abstract class Shape {
        public abstract void accept(ShapeVisitor visitor);

        public String draw() {
            return "drawing";
        };
    }

    public class Circle extends Shape {

        @Override
        public void accept(ShapeVisitor visitor) {
            visitor.visit(this);
        }

    }

    public class Square extends Shape {

        @Override
        public void accept(ShapeVisitor visitor) {
            visitor.visit(this);
        }

    }

    public class FastShapeVisitor implements ShapeVisitor {

        @Override
        public String visit(Circle element) {
            return "fast circle "+element.draw();
        }

        @Override
        public String visit(Square element) {
            return "fast square "+element.draw();
        }
    }
}


Test class:


public class VisitorTest {

    @Test
    public void visitorTest() {
        Visitor visitor=new Visitor();
        Visitor.FastShapeVisitor fastShapeVisitor=visitor. new FastShapeVisitor();
        Visitor.Circle circle=visitor.new Circle();
        Visitor.Square square=visitor. new Square();
        String result="";
        result=fastShapeVisitor.visit(circle);
        Assert.assertEquals("fast circle drawing", result);
        result=fastShapeVisitor.visit(square);
        Assert.assertEquals("fast square drawing", result);

    }

}

Behavioral patterns in Java - Part 1

From wikipedia:
In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication.
Examples of this type of design pattern include:
  • Chain of responsibility pattern: Command objects are handled or passed on to other objects by logic-containing processing objects
  • Command pattern: Command objects encapsulate an action and its parameters
  • "Externalize the Stack": Turn a recursive function into an iterative one that uses a stack[1]
  • Interpreter pattern: Implement a specialized computer language to rapidly solve a specific set of problems
  • Iterator pattern: Iterators are used to access the elements of an aggregate object sequentially without exposing its underlying representation
  • Mediator pattern: Provides a unified interface to a set of interfaces in a subsystem
  • Memento pattern: Provides the ability to restore an object to its previous state (rollback)

1. Chain of responsibility

Actors: list (chain) of command objects. Command can have link to "next"(in chain) command.  

Goal: each command tries to do some action and switch execution process to next command.

Main class:


public class ChainOfResponsibility {
    
    public abstract class AbstractCommand {
        public abstract String executeInternal();
        
        AbstractCommand next;
        String name;
        
        public void setName(String name) {
            this.name=name;
        }
        
        public void setNext(AbstractCommand next) {
            this.next=next;
        }
                
        
        public String execute(String commands) {
            String result="";
            if (commands.indexOf(name)>-1) {
                result=executeInternal();
            }           
            if (next!=null) {
                result=result+"."+next.execute(commands);
            }
            return result;
        }
        
    }

    public class CreateCommand extends AbstractCommand {

        @Override
        public String executeInternal() {
            return "create";
        }       
        
    }   
    
    public class DrawCommand extends AbstractCommand {

        @Override
        public String executeInternal() {
            return "draw";
        }       
        
    }
    
    public class MoveCommand extends AbstractCommand {

        @Override
        public String executeInternal() {
            return "move";
        }       
        
    }
    
    public class Client {
        public String execute(String commands) {
            
            CreateCommand createCommand=new CreateCommand();
            createCommand.setName("create");
            
            DrawCommand drawCommand=new DrawCommand();
            drawCommand.setName("draw");
            
            MoveCommand moveCommand=new MoveCommand();
            moveCommand.setName("move");
            
            createCommand.setNext(drawCommand);
            drawCommand.setNext(moveCommand);
            
            return createCommand.execute(commands);
        }
    }
    

}

Test class:

public class ChainOfResponsibilityTest {

    @Test
    public void test() {
        ChainOfResponsibility chainOfResponsibility=new ChainOfResponsibility();
        ChainOfResponsibility.Client client=chainOfResponsibility. new Client();
        
        String result=client.execute("move, create");
        assertEquals("create..move", result);
        
    }

}

2. Command

  Actors: 
  1. executor- interface which have to be implemented by "command" object
  2. command - implementation of executor interface 
  3. receiver - "helper" object which used by command object
  Goal: implementation of "handler": in Java we can not pass function as parameter to another function, but be can pass command object and execute such a function on it.

Main class:




public class Command {

    public interface Executor {
        String execute();
    }
    
    public class Receiver {
        public String draw() {
            return "draw";
        }
        public String erase() {
            return "erase";
        }
    }
    
    public abstract class AbstractCommand implements Executor {
        protected Receiver receiver=new Receiver();
    } 
    
    public class DrawCommand extends AbstractCommand {
        
        @Override
        public String execute() {
            return receiver.draw();
        }
        
    }
    public class EraseCommand extends AbstractCommand {

        @Override
        public String execute() {
            return receiver.erase();
        }       
    }
    
    public class Client {
        public String doSomeAction(List<Executor> commands) {
            StringBuilder result=new StringBuilder();
            
            for (Executor eachCommand:commands) {
                result.append(eachCommand.execute()+".");
            }
            
            return result.toString();
        }
    }
    
}

Test class:

public class CommandTest {

    @Test
    public void test() {
        Command command =new Command();
        Command.DrawCommand draw=command. new DrawCommand();
        Command.EraseCommand erase=command. new EraseCommand();
        
        List<Command.Executor> commandList=new ArrayList<Command.Executor>();
        commandList.add(draw);
        commandList.add(draw);
        commandList.add(erase);
        
        Command.Client client=command. new Client();
        assertEquals("draw.draw.erase.", client.doSomeAction(commandList));
        
        
    }

}

3. Interpretator

Actors:
1. custom command language
2. expression written on this language
3. interpretator class which can interpret expression oin proper way and calculate it
Goal: calculating expression

Main class:
           

public class Interpretator {
    
    interface Operator {
        int calculate(int argument1, int argument2);
    }
    
    class PlusOperator implements Operator {
        
        @Override
        public int calculate(int argument1, int argument2) {            
            return argument1+argument2;
        }
        
    }
    
    class MinusOperator implements Operator {
        
        @Override
        public int calculate(int argument1, int argument2) {            
            return argument1-argument2;
        }
        
    }
    
    class Context {
        
        Map<String, Operator> operatorMap;
        
        public Context(Map<String, Operator> operatorMap) {
            if (operatorMap==null) {
                throw new RuntimeException("OperatorMap can not be null.");
            }
            this.operatorMap=operatorMap;   
        }
        
        
        public int getNearestOperatorPosition(String expression, int position) {
            int result=-1;
            for (String operator:operatorMap.keySet()) {
                int currentOperatorPosition=expression.indexOf(operator, position);
                if (result==-1 || (currentOperatorPosition!=-1 && currentOperatorPosition<result) ) { 
                    result=currentOperatorPosition;         
                }
            }
            return result;
        }
        
        public int getNearestOperandEnd(String expression, int position) {
            int operandEnd=-1;
            int nextOperatorPosition=getNearestOperatorPosition(expression, position);
            if (nextOperatorPosition==-1){
                operandEnd=expression.length();
            } else {
                operandEnd=nextOperatorPosition;
            }
            return operandEnd;
        }
        
        public int calculate(String expression) {
            if (expression==null || expression.length()==0) {
                return 0;
            }
                    
            int position=getNearestOperandEnd(expression, 0);
            String operandStringValue=expression.substring(0, position);
            int result=Integer.parseInt(operandStringValue);
            //position++;
            while (position<expression.length()) {
                String operator=expression.substring(position, position+1);
                Operator e=operatorMap.get(operator);               
                position++;
                int operandEnd=getNearestOperandEnd(expression, position);
                operandStringValue=expression.substring(position, operandEnd);
                int operand=Integer.parseInt(operandStringValue);
                result=e.calculate(result, operand);
                position=operandEnd;
            }
            
            return result;
        }
    }

}

Test class:

public class InterpretatorTest {
    
    Interpretator interpretator=new Interpretator();
    Interpretator.PlusOperator plusOperator=interpretator. new PlusOperator();
    Interpretator.MinusOperator minusOperator=interpretator. new MinusOperator();
    Interpretator.Context context;
    
    @Before
    public void init() {
        Map<String, Operator> operatorMap=new HashMap<String, Operator>();
        operatorMap.put("+", plusOperator);
        operatorMap.put("-", minusOperator);
        context=interpretator. new Context(operatorMap);
    }

    @Test
    public void getNearestOperatorPositionTest() {
        String expression="0123+34";
        int result=context.getNearestOperatorPosition(expression, 0);
        assertEquals(4, result);
        expression="012345-34";
        result=context.getNearestOperatorPosition(expression, 0);
        assertEquals(6, result);
    }
    
    @Test
    public void getNearestOperandEndTest() {
        String expression="0123+56";
        int result=context.getNearestOperandEnd(expression, 0);
        assertEquals(4, result);
        expression="0123+56";
        result=context.getNearestOperandEnd(expression, 5);
        assertEquals(7, result);
    }   
    
    @Test
    public void mainTestWithTraditionalOperators() {
            
        String expression="0123+56+8";
        int result=context.calculate(expression);
        assertEquals(123+56+8, result);
        
        expression="12+34-56";
        result=context.calculate(expression);
        assertEquals(12+34-56, result);
    }
    
    @Test
    public void mainTestWithExperimentalOperators() {
        Map<String, Operator> operatorMap=new HashMap<String, Operator>();
        operatorMap.put("P", plusOperator);
        operatorMap.put("M", minusOperator);
        context=interpretator. new Context(operatorMap);
        
        
        String expression="2P3M1";
        int result=context.calculate(expression);
        assertEquals(4, result);
        
    }   

}

4. Iterator

Actors:
   1. iterator interface which describes it operation list
   2. iterator object which implements interface
   3. iterable object - object which has method for returning it iterator
Goal: iterate through  array of elements using iterator object

Main class:

public class Iterator {

    interface SimpleIterator<T> {
        boolean hasNext();
        T getNext();
    } 
        
    class ArrayIterator<T> implements SimpleIterator<T> {
        T[] array;
        int position=-1;
        
        public ArrayIterator(T[] array) {
            this.array=array;
        }

        @Override
        public boolean hasNext() {
            if (position<array.length-1) {
                return true;
            }
            return false;
        }

        @Override
        public T getNext() {
            position++;
            return array[position];         
        }
        
    }
    
    interface Iterable<T>{
        SimpleIterator<T> getIterator();
    }
    
    class ArrayIterable<T> implements Iterable<T> {
        private T[] array;
        
        public ArrayIterable(T[] array) {
            this.array=array;
        }

        @Override
        public SimpleIterator<T> getIterator() {
            return new ArrayIterator<T>(array);
        }       
    }
        
    
}

Test class:

public class IteratorTest {

    @Test
    public void test() {
        String[] array=new String[]{"a", "b", "c"};
        Iterator iterator=new Iterator();
        Iterator.ArrayIterable<String> arrayIterable=iterator. new ArrayIterable<String>(array);
        Iterator.SimpleIterator<String> arrayIterator=arrayIterable.getIterator();
        StringBuilder result=new StringBuilder();
        while (arrayIterator.hasNext()) {
            String element=arrayIterator.getNext();
            result.append(element);
        }       
        assertEquals("abc", result.toString());             
        
    }

}

5. Mediator

Actors:
1. components
2. client
3. mediator
Goal: add some new functionality by combining existing. 
   client communicate with mediator but not with components.  
   mediator - HUB of components communication.

Main class:

public class Mediator {
    
    public class Drawer {
        public String drawShape(String shape) {
            return "drawing:"+shape;
        }
    }
    
    public class Mover {
        public String moveShape(String shape) {
            return "moving:"+shape;
        }
    }
    
    public class ShapeMediator {
        Drawer drawer=new Drawer();
        Mover mover=new Mover();
        
        public String drawAndMove(String shape) {
            return drawer.drawShape(shape)+"."+mover.moveShape(shape);
        }
    }

}

Test class:

public class MediatorTest {

    @Test
    public void test() {
        Mediator mediator=new Mediator();
        Mediator.ShapeMediator shapeMediator=mediator. new ShapeMediator();
        String result=shapeMediator.drawAndMove("square");
        assertEquals("drawing:square.moving:square", result);
    }

}

6. Memento

Actors: 
 1. memento class
 2. client
 Goal: memento object saves it state on every change. 
   so, we can get it state, for every step we want.


Main class:


public class Memento {

    public class Shape {
        private int x;
        private int y;

        public int getX() {
            return x;
        }

        public int getY() {
            return y;
        }

        public void moveTo(int x, int y) {
            this.x=x;
            this.y=y;
        }

    }

    public class ShapeMemento {
        private List<Shape> history=new ArrayList<Shape>();

        public void save(Shape shape) {
            Shape historyShape=new Shape();
            historyShape.moveTo(shape.getX(), shape.getY());
            history.add(historyShape);
        }

        public Shape getShapeForStep(int index) {
            Shape result=history.get(index);
            return result;
        }
    }

}


Test class:

public class MementoTest {

    @Test
    public void mementoTest(){
        Memento memento=new Memento();
        Memento.Shape shape=memento. new Shape();
        Memento.ShapeMemento shapeMemento=memento. new ShapeMemento();
        shape.moveTo(0,0);
        shapeMemento.save(shape);
        shape.moveTo(1,1);
        shapeMemento.save(shape);

        shape=shapeMemento.getShapeForStep(0);
        Assert.assertEquals(0, shape.getX());
        Assert.assertEquals(0, shape.getY());

        shape=shapeMemento.getShapeForStep(1);
        Assert.assertEquals(1, shape.getX());
        Assert.assertEquals(1, shape.getY());

    }
}

Sunday, August 31, 2014

Structural design patterns in Java

Simple examples of using structural design patterns in Java.
List of them from wikipedia:
Examples of Structural Patterns include:
  • Adapter pattern: 'adapts' one interface for a class into one that a client expects
    • Adapter pipeline: Use multiple adapters for debugging purposes.[1]
    • Retrofit Interface Pattern:[2][3] An adapter used as a new interface for multiple classes at the same time.
  • Bridge pattern: decouple an abstraction from its implementation so that the two can vary independently
    • Tombstone: An intermediate "lookup" object contains the real location of an object.[4]
  • Composite pattern: a tree structure of objects where every object has the same interface
  • Decorator pattern: add additional functionality to a class at runtime where subclassing would result in an exponential rise of new classes
  • Facade pattern: create a simplified interface of an existing interface to ease usage for common tasks
  • Flyweight pattern: a high quantity of objects share a common properties object to save space
  • Proxy pattern: a class functioning as an interface to another thing

1. Adapter pattern.

 Actors:
  1. "convenient" interface
  2. adapter class which adapt "non-convenient" classes to match "convenient" interface
  Goal: using methods of interface on class which doesn't implements that interface using adaptor class.

Main class:

public class Adaptor {
    
    public interface Movable {
        String move();
    }
    
    public class Shape {
        private String name;
        
        public Shape(String name) {
            this.name=name;
        }
        
        public String relocate() {
            return "shape "+name+" is relocated";
        }
    }
    
    public class ShapeToMovableAdaptor implements Movable {
        
        private Shape shape;
        
        public ShapeToMovableAdaptor(Shape shape) {
            this.shape=shape;
        }

        @Override
        public String move() {          
            return shape.relocate();
        }   
    }
}



Test class:

public class AdaptorTest {
    
    @Test
    public void test() {
        Adaptor adaptor=new Adaptor();
        
        Adaptor.Shape shape=adaptor. new Shape("circle");
        
        Adaptor.Movable shapeAdaptor=adaptor. new ShapeToMovableAdaptor(shape);
        
        String result=shapeAdaptor.move();
        
        Assert.assertEquals("shape circle is relocated", result);
    }

}


2. Bridge

  Actors:
    1. Implementation
    2. Abstraction - which depends(aggregate) on Implementation (for instance, Implementation set in constructor)
    3. Concrete classes which extends Abstraction
  Goal: implementation separated from abstraction
Main class:


public class Bridge {
    
    interface Implementation {
        String move();
    }
    
    class FastImplementation implements Implementation {
        @Override
        public String move() {
            return "fast";
        }       
    }
    
    class SlowImplementation implements Implementation {
        @Override
        public String move() {
            return "slow";
        }       
    }   
    
    
    public abstract class Abstraction{
        
        Implementation implementation;
        
        public Abstraction(Implementation implementation) {
            this.implementation=implementation;
        }
        
        public String rellocate() {
            return implementation.move() +" rellocation";
        }
        
    }
    
    public class ConcreteSlowClass extends Abstraction {

        public ConcreteSlowClass() {
            super(new SlowImplementation());
        }
        
    }
    
    public class ConcreteFastClass extends Abstraction {

        public ConcreteFastClass() {
            super(new FastImplementation());
        }
        
    }   
}

Test class:

public class BridgeTest {

    @Test
    public void test() {
        Bridge bridge=new Bridge();
        
        Bridge.ConcreteFastClass fast=bridge. new ConcreteFastClass();
        assertEquals("fast rellocation", fast.rellocate());
        
        
        Bridge.ConcreteSlowClass slow=bridge. new ConcreteSlowClass();
        assertEquals("slow rellocation", slow.rellocate());
    }

}

3. Composite

Actors:
  1. interface
  2. simple object which implements interface
  3. complex object(contain set of simple objects) with implements interface
  Goal:
  Do some logic with set(array) of objects like one single object
Main class:


public class Composite {

    public interface drawable {
        String draw();
    }

    public class SimpleObject implements drawable {

        String name;

        @Override
        public String draw() {
            return "drawing " + name;
        }

        public SimpleObject(String name) {
            this.name = name;
        }

    }

    public class CompositeObject implements drawable {

        List<Composite.SimpleObject> objects=new ArrayList<Composite.SimpleObject>();

        public void addObject(Composite.SimpleObject object) {
            objects.add(object);
        }

        @Override
        public String draw() {
            StringBuilder result = new StringBuilder();

            for (Composite.SimpleObject object : objects) {
                result.append(object.draw() + ".");
            }

            return result.toString();
        }

Test class:

    }

}
public class CompositeTest {

    @Test
    public void test() {
        Composite composite=new Composite();
        
        Composite.SimpleObject simple1=composite. new SimpleObject("first");
        assertEquals("drawing first", simple1.draw());
        
        Composite.SimpleObject simple2=composite. new SimpleObject("second");
        
        Composite.CompositeObject complex=composite. new CompositeObject();
        complex.addObject(simple1);
        complex.addObject(simple2);
                
        assertEquals("drawing first.drawing second.", complex.draw());
                
    }

}

4. Decorator

  Actors:
  1. original class
  2. decorator class which wrap original class
  Goal: extend functionality of original class
Main class:


public class Decorator {
    
    public static class Shape {
        public String draw() {
            return "shape";
        }
    }
    
    public static class RedDecorator  {
        private Shape shape;

        public RedDecorator(Shape shape) {
            this.shape=shape;
        }

        public String drawRed() {
            return shape.draw()+" is red";
            
        }       
    }
    
    public static class BigDecorator {
        private RedDecorator redDecorator;

        public BigDecorator(RedDecorator redDecorator) {
            this.redDecorator=redDecorator;
        }

        public String drawBig() {
            return redDecorator.drawRed()+" and big";
            
        }       
    }   

}

Test class:

public class DecoratorTest {

    @Test
    public void test() {

        String result=new Decorator.BigDecorator(new Decorator.RedDecorator(new Decorator.Shape())).drawBig();


        assertEquals("shape is red and big", result);
        
    }

}

5. Facade

Actors:
  1. set of classes  (library)
  2. facade class for managing them
  Goal: interface for library: one class which manage other classes

Main class:

public class Facade {
    
    public interface Drawable {
        public String draw();
    }
    
    public class Square implements Drawable {

        @Override
        public String draw() {          
            return "square.";
        }
        
    }
    
    public class Circle implements Drawable {

        @Override
        public String draw() {          
            return "circle.";
        }
        
    }
    
    
    public class ComplexDrawingFacade {
                
        public String drawComplexObject() {
            Square square1=new Square();
            Square square2=new Square();
            Circle circle=new Circle();
            
            String result=square1.draw()+circle.draw()+square2.draw();
            
            return result;      
        }
        
    }

}

Test class:

public class FacadeTest {

    @Test
    public void test() {
        Facade facade=new Facade();
        
        Facade.ComplexDrawingFacade compleDrawingFacade=facade. new ComplexDrawingFacade();
        assertEquals("square.circle.square.", compleDrawingFacade.drawComplexObject());
    }

}

6. FlyWeight

Actors:
 1. set of objects
 2. flyweight(cache) object: contains list of created objects
 Goal: using object cache(for memory minimizing) and object sharing instead of new object creation


public class FlyWeight {
    
    public static abstract class AbstractShape {
        public abstract String draw();
    }
    
    public static class Shape extends AbstractShape {

        @Override
        public String draw() {
            return "shape";
        }       
    }
    
    public static class Circle extends AbstractShape {

        @Override
        public String draw() {
            return "circle";
        }       
    }
    
    public class FlyWeightFactory {
        HashMap<String, AbstractShape> cache=new HashMap<String, AbstractShape>(); 
        public AbstractShape lookUp(Class<?> cl) throws InstantiationException, IllegalAccessException {
            String className=cl.getCanonicalName();
            if (!cache.containsKey(className)) {
                try {
                    Object o=cl.newInstance();
                } catch(Exception e) {
                    e.printStackTrace();
                }
                AbstractShape shape=(AbstractShape)cl.newInstance();
                
                cache.put(className, shape);
            }           
            return cache.get(className);
        }
    }

}

Test class:

public class FlyWeightTest {

    @Test
    public void test() throws InstantiationException, IllegalAccessException {
        
        FlyWeight flyWeight=new FlyWeight();
        FlyWeight.FlyWeightFactory factory=flyWeight. new FlyWeightFactory();
        
        
        FlyWeight.AbstractShape circle=factory.lookUp(FlyWeight.Circle.class);
        FlyWeight.AbstractShape shape=factory.lookUp(FlyWeight.Shape.class);
        
        assertEquals("shape", shape.draw());
        assertEquals("circle", circle.draw());
        
    }

}

7. Proxy

Actors:
  1. remote object
  2. local proxy class which has the same interface as remote object
  3. local client, which works with proxy as like it is remote object
  Goal : make client independent of remote object and connection. 
  Also proxy object can add some addition functionality, checking and other stuff.

Main class:

public class Proxy {
    
    interface Drawable {
        String draw();
    }
    
    public class RealImplementation implements Drawable {

        @Override
        public String draw() {
            return "real draw";
        }
        
    }
    
    public class ProxyImplementation extends RealImplementation {
        
        RealImplementation realImplementation=new RealImplementation();

        @Override
        public String draw() {
            // do some logic
            return realImplementation.draw();
            // do some logic
        }
        
    }

}

Test class:

public class ProxyTest {

    @Test
    public void test() {
        Proxy proxy=new Proxy();
        Proxy.RealImplementation remoteObject=proxy. new ProxyImplementation();
        assertEquals("real draw", remoteObject.draw());
        
    }

}