Sunday, September 7, 2014

Behavioral patterns in Java - Part 2

From Wikipedia, the free encyclopedia

In software engineeringbehavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication.


1. Observer

Actors:
 1. event source(observable) - class which has method for registering (adding) observers
 2. event handler(observer) - class which has method for reacting on event
Goal: event source is notifying observers objects

Main class:

public class Observer {
    
    StringBuilder log=new StringBuilder();
    
    public String getLog() {
        return log.toString();
    }
    
    public interface EventHandler {
        void onEvent(String event);
    }
    
    public class FirstHandler implements EventHandler {
        @Override
        public void onEvent(String event) {
            log.append("first:"+event+";");         
        }       
    }
    
    public class SecondHandler implements EventHandler {
        @Override
        public void onEvent(String event) {
            log.append("second:"+event+";");            
        }       
    }   
    
    public class EventSource {
        List<EventHandler> eventHandlers=new ArrayList<EventHandler>();
        
        public void addEventHandler(EventHandler handler) {
            eventHandlers.add(handler);
        }
        
        public void createEvent(String event) {
            for (EventHandler eventHandler: eventHandlers) {
                eventHandler.onEvent(event);
            }
        }
    }
    

}

Test class:

public class ObserverTest {

    @Test
    public void test() {
        Observer observer=new Observer();
        Observer.FirstHandler firstHandler=observer. new FirstHandler();
        Observer.SecondHandler secondHandler=observer. new SecondHandler();
        Observer.EventSource eventSource=observer. new EventSource();
        eventSource.addEventHandler(firstHandler);
        eventSource.addEventHandler(secondHandler);
        eventSource.createEvent("test");
        assertEquals("first:test;second:test;", observer.getLog());
        
    }

}

2. State

Actors: 
 1. set of state objects 
 2. object which can be in different states(with different assignments of state object)
 Goal: object behavior depends on it state (state object) 

Main class:

public class State {

    public interface ShapeState {
        String executeAction();
    }

    public class CreateShapeState implements ShapeState {

        @Override
        public String executeAction() {
            return "create";
        }

    }

    public class DrawShapeState implements ShapeState {

        @Override
        public String executeAction() {
            return "draw";
        }

    }

    public class Shape {
        private ShapeState state;

        public ShapeState getState() {
            return state;
        }

        public void setState(ShapeState state) {
            this.state = state;
        }

        public String executeAction() {
            return state.executeAction();
        }
    }

}

Test class:

public class StateTest {

    @Test
    public void test() {
        State state=new State();
        
        State.Shape shape=state. new Shape();
        shape.setState(state. new CreateShapeState() );
        
        assertEquals("create", shape.executeAction());
        
        shape.setState(state. new DrawShapeState() );
        
        assertEquals("draw", shape.executeAction());

    }

}

3. Strategy

Actors: 
 1. Strategy object 
 2. Context object which have Strategy object 
 Goal: context execute action using strategy object so execution is based on strategy


Main class:



public class Strategy {
    
    interface DrawStrategy {
        String draw();
    }
    
    public class FastDrawStrategy implements DrawStrategy {
        @Override
        public String draw() {
            return "fast draw";
        }       
    }

    public class SlowDrawStrategy implements DrawStrategy {
        @Override
        public String draw() {
            return "slow draw";
        }       
    }   
    
    public class Context {
        DrawStrategy strategy;
                
        public void setStrategy(DrawStrategy strategy) {
            this.strategy=strategy;
        }
        
        public String executeStrategy() {
            return strategy.draw();
        }
    }
    
}

Test class:

public class StrategyTest {

    @Test
    public void test() {
        Strategy strategy=new Strategy();
        Strategy.FastDrawStrategy fastDrawStrategy=strategy. new FastDrawStrategy();
        Strategy.SlowDrawStrategy slowDrawStrategy=strategy. new SlowDrawStrategy();
        Strategy.Context context=strategy. new Context();

        context.setStrategy(fastDrawStrategy);
        assertEquals("fast draw", context.executeStrategy());

        context.setStrategy(slowDrawStrategy);
        assertEquals("slow draw", context.executeStrategy());
        
    }

}

4. Template

Actors: 1. template class: one method of it can not be overriden - it is a TEMPLATE method 2. subclasses of template class Goal: strictly defined template of logic execution. detail of execution can be different for subclasses, by overriding non template methods

Main class:


public class Template {

    public abstract class ShapeTemplate {
        public abstract String create();

        public abstract String draw();

        public String createAndDraw() {
            return create() + "." + draw();
        }
    }

    public class FastShape extends ShapeTemplate {

        @Override
        public String create() {
            return "fast create";
        }

        @Override
        public String draw() {
            return "fast draw";
        }
    }

    public class SlowShape extends ShapeTemplate {

        @Override
        public String create() {
            return "slow create";
        }

        @Override
        public String draw() {
            return "slow draw";
        }
    }
}

Test class:

public class TemplateTest {

    @Test
    public void test() {
        Template template=new Template();
        Template.FastShape fastShape=template. new FastShape();
        Template.SlowShape slowShape=template. new SlowShape();
        //
        String result="";
        result=fastShape.createAndDraw();
        assertEquals("fast create.fast draw", result);
        result=slowShape.createAndDraw();
        assertEquals("slow create.slow draw", result);
        
    }

}

5. Visitor

 Actors:
 1. Visitor. several visit(Element) - for every subclass of Element.
 2.Element. Element has accept(Visitor) method.
 Goal: logic separation: element calls visitor's method, which calls element's method

Main class:

public class Visitor {

    public interface ShapeVisitor {
        public String visit(Circle element);
        public String visit(Square element);
    }

    public abstract class Shape {
        public abstract void accept(ShapeVisitor visitor);

        public String draw() {
            return "drawing";
        };
    }

    public class Circle extends Shape {

        @Override
        public void accept(ShapeVisitor visitor) {
            visitor.visit(this);
        }

    }

    public class Square extends Shape {

        @Override
        public void accept(ShapeVisitor visitor) {
            visitor.visit(this);
        }

    }

    public class FastShapeVisitor implements ShapeVisitor {

        @Override
        public String visit(Circle element) {
            return "fast circle "+element.draw();
        }

        @Override
        public String visit(Square element) {
            return "fast square "+element.draw();
        }
    }
}


Test class:


public class VisitorTest {

    @Test
    public void visitorTest() {
        Visitor visitor=new Visitor();
        Visitor.FastShapeVisitor fastShapeVisitor=visitor. new FastShapeVisitor();
        Visitor.Circle circle=visitor.new Circle();
        Visitor.Square square=visitor. new Square();
        String result="";
        result=fastShapeVisitor.visit(circle);
        Assert.assertEquals("fast circle drawing", result);
        result=fastShapeVisitor.visit(square);
        Assert.assertEquals("fast square drawing", result);

    }

}

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